
This value can be set over 100% enabling high dynamic range paint strokes (if your image was created with the floating point (FP) mode active or loaded as a file that supports HDRI). You can use this percentage to increase or decrease the overall value of the ink being applied. This option allows an alpha value to be associated with the FG paint color. You can set it through the color component on the tool properties or by clicking on the Color Picker while the tool is active. Sets the foreground color for various paint tools. (Windows) or Command (Mac OS), and move the pointer within the selection. This value defines the threshold area that is flooded with color by the fill tool. You simply paint an area of an image, and the tool automatically finds the. Unlike Opacity, when Density is below 100%, painting over the existing stroke repeatedly continues to increase the amount of paint on the map. This value determines the amount of ink that comes out during a paint stroke. If the value is less than 100% the ink maxes out at that percentage and never becomes fully opaque no matter how many times you paint over the stroke. Ctrl, similarly to paint tools, allows you to pick surrounding. This value determines how the total opacity of the ink distributed by the brush. This tool fills a selection with the current foreground color. The Use Falloff option allows any of the various Using Falloffs to mask the application of fill effect. Has no effect over the Fill tool (as it always works in image space) and is therefore disabled. The alternate options work in the same respect as the layer blending options documented with examples on the Layer Blend Modespage of the documentation.


The default Normal setting applies opaquely (as defined by the Opacity option) over the top of the existing canvas. The Blend Mode defines how the filled area blends into the existing canvas. When selected, the associated attributes display in the Properties panel.
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Simply select a different target layer if you wish to paint onto a different layer. Once selected, you can begin painting directly into the active image map, defined by the image in the Shader Tree with the small paintbrush icon next to it ( ). The Fill tool can also be activated from the menu bar option under the Texture > Paint Tools menu. You can select the tool from the Paint interface tab under the Paint Tools sub-tab of the toolbox. The Fill tool colors all the pixels in the image that fall within the Fill Tolerance according to the color of the pixel that was clicked on when initiating the fill.
